I know this is a little bit of a fluff piece, but yesterday’s post on the difference between surfaces on a beam vs. morph got me thinking on ways that attributes relate to each other and how they relate to modeling & drafting elements.
Some attributes relate to other attributes. These attributes that collect attributes are sometimes referred to as “super attributes”. It may be surprising which attributes collect the most other attributes (spoiler, the winner is the custom profile!). Attributes primary function, however, is to define the appearance and geometry of the modeling and drafting elements. Some elements actually collect, use and reference other elements, such as the relationship between doors and windows and walls or skylights and roofs. Again, the modeling/drafting element which uses and compiles the most other elements (and attributes) may be surprising. This time its the Zone.
I apologize for the lack of clarity in the following diagram, but a traditional relationship chart started to look like a drunk spider weaving a web. Attribute naming & numbering is red, Elements are blue… Notice attributes never depend on elements, but may use other attributes to define their parameters: